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Fixed an issue where Levy, Conscripts, and other technologies that increase training speed could remove a unit from the build queue.Fixed an issue where melee units would ignore queued attacks on buildings if under attack.Fixed an issue where SHIFT+clicking to queue attack commands would result in the army moving to where the enemy units were killed.Fixed an issue where hotkey customizations would not save properly, causing both the custom and default configurations to be active at the same time.Fixed various issues where players could be kicked from their game for not owning DLC-specific units.Fixed an issue where units could path into objects such as gold mines.War Salamanders no longer path off the map to bypass obstacles or cross cliffs.The Spiders God Power can no longer be used to activate campaign triggers.
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God powers on flying units can now be properly cast at the edge of the map.Buildings are no longer constructed slower if the initial builder is garrisoned.Unfinished buildings that are part of a control group will no longer prevent the use of hotkeys to create units.Loading a save game will no longer result in Gardens generating all resource types.Resources hidden by the Fog of War now display the proper (gather) mouse cursor if they've since been depleted but not re-scouted.Players can no longer "foundation scout" unfinished Town Centers beneath the Fog of War.Added a new settings option to display a unit's health when it is damaged.Improved the multiplayer lag mitigation system.Textures and particle effects with partial transparency will now render correctly-such as the Locust Swarm.Implemented rendering improvements that should increase the game's base performance.
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